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# Dry Summary
One of the statues ended up in the hands of a spymaster, who went haywire, killed a bunch of his spies, and disappeared into the underworld.
# Questgiver
A PI is investigating the murders for personal reasons. He believes he has tracked down the murderer to a downtown hotel. He needs some help getting in though. He asks the party to infiltrate the hotel by pretending to be roomkeepers, and finding out in which room the perp lives.
# Hooks
## Hook 1
The party witnesses the PI being dragged into the back of a truck by two thugs. If the party decides to take action they will have to either run away or fight the thugs. if they beat the thugs and escape the police, the PI will ask for help.
## Hook 2
After the party tracks down two of the statues, the PI will reach out to them specifically to ask for help with this case.
# Infiltration
## Introduction
The PI will provide the party with disguises and fake identities. The party will then enter the hotel and search for the room log. In there the party is to find out the room the spymaster is staying in, and ambush him. The party should then destroy the statue and take the spymaster, preferably alive, to the back of the hotel, where the PI i
## Puzzle
Once inside the party is immediately ordered around a bunch by a bossy head maid. They will have to stay out of her gaze and get to the reception, where the room log lives.
## Possible solutions
The head maid is attentive, but also very busy. If the players can cause some "accidents" elsewhere, she may get distracted. Don't get caught though.
If the receptionist somehow becomes unwell, there may be cause of a change of shift.
If the players decide to follow orders, they may overhear something about a rather rude guest on the 4th floor.