apocalypse1916/Main Story Flow.md

18 lines
1.6 KiB
Markdown
Raw Normal View History

2023-08-03 22:28:42 +00:00
#Main-Story #Quest
2023-09-23 11:36:21 +00:00
[[Johan 't Hof]] needs to find his siblings and stop them from being used/killed by [[The Cultists]].
This involves chasing down the train that brought them out into the French countryside. And stopping the cultists' digging operation.
2023-09-23 11:46:22 +00:00
2023-09-23 11:36:21 +00:00
[[Oriann du Toit]] needs to find the cure for the [[Du Toit Curse]].
This involves discovering the grave of the first ancestor to have the curse. As well as the old du Toit mansion.
2023-09-02 11:44:41 +00:00
2023-09-02 11:24:41 +00:00
[[The University Library]] introduces the party to the statues and some of their effects. For personal reasons, [[Johan 't Hof]] goes to investigate the [[Factory]] with [[Oriann du Toit]] in tow. There they meet Chase the [[Private Investigator]].
2023-09-02 11:34:43 +00:00
Chase then asks them to help him track down the [[Trade in Magical Materials]] to find the origin of the statues. As well as what they're used for.
2023-09-22 21:15:06 +00:00
His investigation lead him to a [[Freight Station]] near the city. He believes that the station is being used as a gateway into the rest of Europe, and that what they've seen in the city is only a small part of the problems caused by this market.
2023-09-23 11:36:21 +00:00
At this station, the party leaves with a collection of magical artefacts and records of the past few months. From the papers, the party can learn that the train that took the prisoners left towards France.
2023-09-23 11:46:22 +00:00
The papers don't specify much, only the track that the train leaves the city through. Setting the trains commissioned by the Valens Automotive Company on a clear course towards the front lines.
2023-09-23 11:56:22 +00:00
Chase will only figure this out after the players have learned of the du Toit trading company. Or been to the grave of [[Seren du Toit]].