>Dweller. When the last train from harbour arrived they found the guards at the station dead, and various doors open. We do not know for certain yet, but we must proceed under the assumption that someone has found out. If they work for the wrong people, our operation could be in trouble. Find what you can, and report as soon as possible.
Of the [[Private Investigator]] walking near the bar the party meets up with him at. It looks recently developed.
With some searching, the party can find a hidden stash of weapons. As well as a smooth, transparent stone. That when looked through, seems to show lights that aren't there through normal eyes.
While the party is searching through the room, the [[Du Toit Assassin]] will return to his room, carrying a locked case filled with artefacts.