godot-cpp/test/project/main.gd

187 lines
6.8 KiB
GDScript

extends "res://test_base.gd"
var custom_signal_emitted = null
class TestClass:
func test(p_msg: String) -> String:
return p_msg + " world"
func _ready():
var example: Example = $Example
# Signal.
example.emit_custom_signal("Button", 42)
assert_equal(custom_signal_emitted, ["Button", 42])
# To string.
assert_equal(example.to_string(),'Example:[ GDExtension::Example <--> Instance ID:%s ]' % example.get_instance_id())
# It appears there's a bug with instance ids :-(
#assert_equal($Example/ExampleMin.to_string(), 'ExampleMin:[Wrapped:%s]' % $Example/ExampleMin.get_instance_id())
# Call static methods.
assert_equal(Example.test_static(9, 100), 109);
# It's void and static, so all we know is that it didn't crash.
Example.test_static2()
# Property list.
example.property_from_list = Vector3(100, 200, 300)
assert_equal(example.property_from_list, Vector3(100, 200, 300))
# Call simple methods.
example.simple_func()
assert_equal(custom_signal_emitted, ['simple_func', 3])
example.simple_const_func()
assert_equal(custom_signal_emitted, ['simple_const_func', 4])
# Pass custom reference.
assert_equal(example.custom_ref_func(null), -1)
var ref1 = ExampleRef.new()
ref1.id = 27
assert_equal(example.custom_ref_func(ref1), 27)
ref1.id += 1;
assert_equal(example.custom_const_ref_func(ref1), 28)
# Pass core reference.
assert_equal(example.image_ref_func(null), "invalid")
assert_equal(example.image_const_ref_func(null), "invalid")
var image = Image.new()
assert_equal(example.image_ref_func(image), "valid")
assert_equal(example.image_const_ref_func(image), "valid")
# Return values.
assert_equal(example.return_something("some string"), "some string42")
assert_equal(example.return_something_const(), get_viewport())
var null_ref = example.return_empty_ref()
assert_equal(null_ref, null)
var ret_ref = example.return_extended_ref()
assert_not_equal(ret_ref.get_instance_id(), 0)
assert_equal(ret_ref.get_id(), 0)
assert_equal(example.get_v4(), Vector4(1.2, 3.4, 5.6, 7.8))
assert_equal(example.test_node_argument(example), example)
# VarArg method calls.
var var_ref = ExampleRef.new()
assert_not_equal(example.extended_ref_checks(var_ref).get_instance_id(), var_ref.get_instance_id())
assert_equal(example.varargs_func("some", "arguments", "to", "test"), 4)
assert_equal(example.varargs_func_nv("some", "arguments", "to", "test"), 46)
example.varargs_func_void("some", "arguments", "to", "test")
assert_equal(custom_signal_emitted, ["varargs_func_void", 5])
# Method calls with default values.
assert_equal(example.def_args(), 300)
assert_equal(example.def_args(50), 250)
assert_equal(example.def_args(50, 100), 150)
# Array and Dictionary
assert_equal(example.test_array(), [1, 2])
assert_equal(example.test_tarray(), [ Vector2(1, 2), Vector2(2, 3) ])
assert_equal(example.test_dictionary(), {"hello": "world", "foo": "bar"})
var array: Array[int] = [1, 2, 3]
assert_equal(example.test_tarray_arg(array), 6)
# String += operator
assert_equal(example.test_string_ops(), "ABCĎE")
# UtilityFunctions::str()
assert_equal(example.test_str_utility(), "Hello, World! The answer is 42")
# Test converting string to char* and doing comparison.
assert_equal(example.test_string_is_fourty_two("blah"), false)
assert_equal(example.test_string_is_fourty_two("fourty two"), true)
# PackedArray iterators
assert_equal(example.test_vector_ops(), 105)
assert_equal(example.test_vector_init_list(), 105)
# Properties.
assert_equal(example.group_subgroup_custom_position, Vector2(0, 0))
example.group_subgroup_custom_position = Vector2(50, 50)
assert_equal(example.group_subgroup_custom_position, Vector2(50, 50))
# Test Object::cast_to<>() and that correct wrappers are being used.
var control = Control.new()
var sprite = Sprite2D.new()
var example_ref = ExampleRef.new()
assert_equal(example.test_object_cast_to_node(control), true)
assert_equal(example.test_object_cast_to_control(control), true)
assert_equal(example.test_object_cast_to_example(control), false)
assert_equal(example.test_object_cast_to_node(example), true)
assert_equal(example.test_object_cast_to_control(example), true)
assert_equal(example.test_object_cast_to_example(example), true)
assert_equal(example.test_object_cast_to_node(sprite), true)
assert_equal(example.test_object_cast_to_control(sprite), false)
assert_equal(example.test_object_cast_to_example(sprite), false)
assert_equal(example.test_object_cast_to_node(example_ref), false)
assert_equal(example.test_object_cast_to_control(example_ref), false)
assert_equal(example.test_object_cast_to_example(example_ref), false)
control.queue_free()
sprite.queue_free()
# Test conversions to and from Variant.
assert_equal(example.test_variant_vector2i_conversion(Vector2i(1, 1)), Vector2i(1, 1))
assert_equal(example.test_variant_vector2i_conversion(Vector2(1.0, 1.0)), Vector2i(1, 1))
assert_equal(example.test_variant_int_conversion(10), 10)
assert_equal(example.test_variant_int_conversion(10.0), 10)
assert_equal(example.test_variant_float_conversion(10.0), 10.0)
assert_equal(example.test_variant_float_conversion(10), 10.0)
# Test that ptrcalls from GDExtension to the engine are correctly encoding Object and RefCounted.
var new_node = Node.new()
example.test_add_child(new_node)
assert_equal(new_node.get_parent(), example)
var new_tileset = TileSet.new()
var new_tilemap = TileMap.new()
example.test_set_tileset(new_tilemap, new_tileset)
assert_equal(new_tilemap.tile_set, new_tileset)
new_tilemap.queue_free()
# Test variant call.
var test_obj = TestClass.new()
assert_equal(example.test_variant_call(test_obj), "hello world")
# Constants.
assert_equal(Example.FIRST, 0)
assert_equal(Example.ANSWER_TO_EVERYTHING, 42)
assert_equal(Example.CONSTANT_WITHOUT_ENUM, 314)
# BitFields.
assert_equal(Example.FLAG_ONE, 1)
assert_equal(Example.FLAG_TWO, 2)
assert_equal(example.test_bitfield(0), 0)
assert_equal(example.test_bitfield(Example.FLAG_ONE | Example.FLAG_TWO), 3)
# RPCs.
assert_equal(example.return_last_rpc_arg(), 0)
example.test_rpc(42)
assert_equal(example.return_last_rpc_arg(), 42)
example.test_send_rpc(100)
assert_equal(example.return_last_rpc_arg(), 100)
# Virtual method.
var event = InputEventKey.new()
event.key_label = KEY_H
event.unicode = 72
get_viewport().push_input(event)
assert_equal(custom_signal_emitted, ["_input: H", 72])
# Check NOTIFICATION_POST_INITIALIZED, both when created from GDScript and godot-cpp.
var new_example_ref = ExampleRef.new()
assert_equal(new_example_ref.was_post_initialized(), true)
assert_equal(example.test_post_initialize(), true)
# Test that notifications happen on both parent and child classes.
var example_child = $ExampleChild
assert_equal(example_child.get_value1(), 11)
assert_equal(example_child.get_value2(), 33)
exit_with_status()
func _on_Example_custom_signal(signal_name, value):
custom_signal_emitted = [signal_name, value]