..
aabb.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
array_helpers.hpp
Update copyright year
2022-03-15 10:17:53 +01:00
basis.hpp
Basic static analysis fixes
2022-11-18 17:46:13 -05:00
char_string.hpp
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
char_utils.hpp
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
color.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
color_names.inc.hpp
Update named colors to be in sync with the engine
2022-11-12 00:31:06 -06:00
plane.hpp
Basic static analysis fixes
2022-11-18 17:46:13 -05:00
projection.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
quaternion.hpp
Basic static analysis fixes
2022-11-18 17:46:13 -05:00
rect2.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
rect2i.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
transform2d.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
transform3d.hpp
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
typed_array.hpp
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
ucaps.hpp
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
variant.hpp
Rename godot-headers to gdextension, move header to top folder
2022-12-14 12:36:59 +01:00
vector2.hpp
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
vector2i.hpp
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
vector3.hpp
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
vector3i.hpp
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
vector4.hpp
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
vector4i.hpp
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00