godot-cpp/tools
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00
..
android.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
ios.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
ios_osxcross.py Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
javascript.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
linux.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
macos.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
macos_osxcross.py Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
my_spawn.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
targets.py [SCons] Refactor targets, symbols, optimizations. 2022-10-04 16:05:40 +02:00
windows.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00