godot-cpp/test/src/example.h

134 lines
3.2 KiB
C++

/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
#ifndef EXAMPLE_CLASS_H
#define EXAMPLE_CLASS_H
// We don't need windows.h in this example plugin but many others do, and it can
// lead to annoying situations due to the ton of macros it defines.
// So we include it and make sure CI warns us if we use something that conflicts
// with a Windows define.
#ifdef WIN32
#include <windows.h>
#endif
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/core/binder_common.hpp>
using namespace godot;
class ExampleRef : public RefCounted {
GDCLASS(ExampleRef, RefCounted);
private:
static int instance_count;
static int last_id;
int id;
protected:
static void _bind_methods();
public:
ExampleRef();
~ExampleRef();
int get_id();
};
class ExampleMin : public Control {
GDCLASS(ExampleMin, Control);
protected:
static void _bind_methods(){};
};
class Example : public Control {
GDCLASS(Example, Control);
protected:
static void _bind_methods();
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
String _to_string() const;
private:
Vector2 custom_position;
Vector3 property_from_list;
Vector2 dprop[3];
public:
// Constants.
enum Constants {
FIRST,
ANSWER_TO_EVERYTHING = 42,
};
enum {
CONSTANT_WITHOUT_ENUM = 314,
};
Example();
~Example();
// Functions.
void simple_func();
void simple_const_func() const;
String return_something(const String &base);
Viewport *return_something_const() const;
Ref<ExampleRef> return_empty_ref() const;
ExampleRef *return_extended_ref() const;
Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
Variant varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
int varargs_func_nv(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
void varargs_func_void(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
void emit_custom_signal(const String &name, int value);
int def_args(int p_a = 100, int p_b = 200);
Array test_array() const;
void test_tarray_arg(const TypedArray<int64_t> &p_array);
TypedArray<Vector2> test_tarray() const;
Dictionary test_dictionary() const;
// Property.
void set_custom_position(const Vector2 &pos);
Vector2 get_custom_position() const;
Vector4 get_v4() const;
// Static method.
static int test_static(int p_a, int p_b);
static void test_static2();
// Virtual function override (no need to bind manually).
virtual bool _has_point(const Vector2 &point) const override;
};
VARIANT_ENUM_CAST(Example, Constants);
class ExampleVirtual : public Object {
GDCLASS(ExampleVirtual, Object);
protected:
static void _bind_methods() {}
};
class ExampleAbstract : public Object {
GDCLASS(ExampleAbstract, Object);
protected:
static void _bind_methods() {}
};
#endif // EXAMPLE_CLASS_H