229 lines
7.2 KiB
C++
229 lines
7.2 KiB
C++
/*************************************************************************/
|
|
/* rect2i.hpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_RECT2I_HPP
|
|
#define GODOT_RECT2I_HPP
|
|
|
|
#include <godot_cpp/variant/rect2.hpp>
|
|
#include <godot_cpp/variant/vector2i.hpp>
|
|
|
|
namespace godot {
|
|
|
|
class Rect2i {
|
|
public:
|
|
_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
|
|
|
|
Point2i position;
|
|
Size2i size;
|
|
|
|
const Point2i &get_position() const { return position; }
|
|
void set_position(const Point2i &p_position) { position = p_position; }
|
|
const Size2i &get_size() const { return size; }
|
|
void set_size(const Size2i &p_size) { size = p_size; }
|
|
|
|
int get_area() const { return size.width * size.height; }
|
|
|
|
inline bool intersects(const Rect2i &p_rect) const {
|
|
if (position.x > (p_rect.position.x + p_rect.size.width)) {
|
|
return false;
|
|
}
|
|
if ((position.x + size.width) < p_rect.position.x) {
|
|
return false;
|
|
}
|
|
if (position.y > (p_rect.position.y + p_rect.size.height)) {
|
|
return false;
|
|
}
|
|
if ((position.y + size.height) < p_rect.position.y) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
inline bool encloses(const Rect2i &p_rect) const {
|
|
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
|
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
|
|
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
|
|
}
|
|
|
|
inline bool has_no_area() const {
|
|
return (size.x <= 0 || size.y <= 0);
|
|
}
|
|
|
|
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
|
|
inline Rect2i intersection(const Rect2i &p_rect) const {
|
|
Rect2i new_rect = p_rect;
|
|
|
|
if (!intersects(new_rect)) {
|
|
return Rect2i();
|
|
}
|
|
|
|
new_rect.position.x = Math::max(p_rect.position.x, position.x);
|
|
new_rect.position.y = Math::max(p_rect.position.y, position.y);
|
|
|
|
Point2i p_rect_end = p_rect.position + p_rect.size;
|
|
Point2i end = position + size;
|
|
|
|
new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x);
|
|
new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y);
|
|
|
|
return new_rect;
|
|
}
|
|
|
|
inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
|
|
|
|
Rect2i new_rect;
|
|
|
|
new_rect.position.x = Math::min(p_rect.position.x, position.x);
|
|
new_rect.position.y = Math::min(p_rect.position.y, position.y);
|
|
|
|
new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
|
new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
|
|
|
new_rect.size = new_rect.size - new_rect.position; //make relative again
|
|
|
|
return new_rect;
|
|
}
|
|
bool has_point(const Point2i &p_point) const {
|
|
if (p_point.x < position.x) {
|
|
return false;
|
|
}
|
|
if (p_point.y < position.y) {
|
|
return false;
|
|
}
|
|
|
|
if (p_point.x >= (position.x + size.x)) {
|
|
return false;
|
|
}
|
|
if (p_point.y >= (position.y + size.y)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
|
|
bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
|
|
|
|
Rect2i grow(int p_amount) const {
|
|
Rect2i g = *this;
|
|
g.position.x -= p_amount;
|
|
g.position.y -= p_amount;
|
|
g.size.width += p_amount * 2;
|
|
g.size.height += p_amount * 2;
|
|
return g;
|
|
}
|
|
|
|
inline Rect2i grow_side(Side p_side, int p_amount) const {
|
|
Rect2i g = *this;
|
|
g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
|
|
(SIDE_TOP == p_side) ? p_amount : 0,
|
|
(SIDE_RIGHT == p_side) ? p_amount : 0,
|
|
(SIDE_BOTTOM == p_side) ? p_amount : 0);
|
|
return g;
|
|
}
|
|
|
|
inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const {
|
|
return grow_side(Side(p_side), p_amount);
|
|
}
|
|
|
|
inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
|
|
Rect2i g = *this;
|
|
g.position.x -= p_left;
|
|
g.position.y -= p_top;
|
|
g.size.width += p_left + p_right;
|
|
g.size.height += p_top + p_bottom;
|
|
|
|
return g;
|
|
}
|
|
|
|
inline Rect2i expand(const Vector2i &p_vector) const {
|
|
Rect2i r = *this;
|
|
r.expand_to(p_vector);
|
|
return r;
|
|
}
|
|
|
|
inline void expand_to(const Point2i &p_vector) {
|
|
Point2i begin = position;
|
|
Point2i end = position + size;
|
|
|
|
if (p_vector.x < begin.x) {
|
|
begin.x = p_vector.x;
|
|
}
|
|
if (p_vector.y < begin.y) {
|
|
begin.y = p_vector.y;
|
|
}
|
|
|
|
if (p_vector.x > end.x) {
|
|
end.x = p_vector.x;
|
|
}
|
|
if (p_vector.y > end.y) {
|
|
end.y = p_vector.y;
|
|
}
|
|
|
|
position = begin;
|
|
size = end - begin;
|
|
}
|
|
|
|
inline Rect2i abs() const {
|
|
return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs());
|
|
}
|
|
|
|
inline void set_end(const Vector2i &p_end) {
|
|
size = p_end - position;
|
|
}
|
|
|
|
inline Vector2i get_end() const {
|
|
return position + size;
|
|
}
|
|
|
|
operator String() const { return String(position) + ", " + String(size); }
|
|
|
|
operator Rect2() const { return Rect2(position, size); }
|
|
|
|
Rect2i() {}
|
|
Rect2i(const Rect2 &p_r2) :
|
|
position(p_r2.position),
|
|
size(p_r2.size) {
|
|
}
|
|
Rect2i(int p_x, int p_y, int p_width, int p_height) :
|
|
position(Point2i(p_x, p_y)),
|
|
size(Size2i(p_width, p_height)) {
|
|
}
|
|
Rect2i(const Point2i &p_pos, const Size2i &p_size) :
|
|
position(p_pos),
|
|
size(p_size) {
|
|
}
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#endif // GODOT_RECT2I_HPP
|