godot-cpp/include/gen/World.hpp

45 lines
1.1 KiB
C++

#ifndef GODOT_CPP_WORLD_HPP
#define GODOT_CPP_WORLD_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class Environment;
class PhysicsDirectSpaceState;
class World : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "World"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static World *_new();
// methods
RID get_space() const;
RID get_scenario() const;
void set_environment(const Ref<Environment> env);
Ref<Environment> get_environment() const;
void set_fallback_environment(const Ref<Environment> env);
Ref<Environment> get_fallback_environment() const;
PhysicsDirectSpaceState *get_direct_space_state();
};
}
#endif