godot-cpp/include/gen/TextureRect.hpp

54 lines
1.2 KiB
C++

#ifndef GODOT_CPP_TEXTURERECT_HPP
#define GODOT_CPP_TEXTURERECT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <TextureRect.hpp>
#include <Control.hpp>
namespace godot {
class Texture;
class TextureRect : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "TextureRect"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum StretchMode {
STRETCH_SCALE = 1,
STRETCH_KEEP = 3,
STRETCH_KEEP_ASPECT = 5,
STRETCH_SCALE_ON_EXPAND = 0,
STRETCH_TILE = 2,
STRETCH_KEEP_ASPECT_CENTERED = 6,
STRETCH_KEEP_CENTERED = 4,
STRETCH_KEEP_ASPECT_COVERED = 7,
};
// constants
static TextureRect *_new();
// methods
void set_texture(const Ref<Texture> texture);
Ref<Texture> get_texture() const;
void set_expand(const bool enable);
bool has_expand() const;
void set_stretch_mode(const int64_t stretch_mode);
TextureRect::StretchMode get_stretch_mode() const;
};
}
#endif