godot-cpp/include/gen/StaticBody2D.hpp

44 lines
1.1 KiB
C++

#ifndef GODOT_CPP_STATICBODY2D_HPP
#define GODOT_CPP_STATICBODY2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <PhysicsBody2D.hpp>
namespace godot {
class StaticBody2D : public PhysicsBody2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "StaticBody2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static StaticBody2D *_new();
// methods
void set_constant_linear_velocity(const Vector2 vel);
void set_constant_angular_velocity(const double vel);
Vector2 get_constant_linear_velocity() const;
double get_constant_angular_velocity() const;
void set_friction(const double friction);
double get_friction() const;
void set_bounce(const double bounce);
double get_bounce() const;
};
}
#endif