godot-cpp/include/gen/SpriteFrames.hpp

56 lines
1.7 KiB
C++

#ifndef GODOT_CPP_SPRITEFRAMES_HPP
#define GODOT_CPP_SPRITEFRAMES_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class Texture;
class SpriteFrames : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "SpriteFrames"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static SpriteFrames *_new();
// methods
void add_animation(const String anim);
bool has_animation(const String anim) const;
void remove_animation(const String anim);
void rename_animation(const String anim, const String newname);
void set_animation_speed(const String anim, const double speed);
double get_animation_speed(const String anim) const;
void set_animation_loop(const String anim, const bool loop);
bool get_animation_loop(const String anim) const;
void add_frame(const String anim, const Ref<Texture> frame, const int64_t at_position = -1);
int64_t get_frame_count(const String anim) const;
Ref<Texture> get_frame(const String anim, const int64_t idx) const;
void set_frame(const String anim, const int64_t idx, const Ref<Texture> txt);
void remove_frame(const String anim, const int64_t idx);
void clear(const String anim);
void clear_all();
void _set_frames(const Array arg0);
Array _get_frames() const;
void _set_animations(const Array arg0);
Array _get_animations() const;
};
}
#endif