79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
#ifndef GODOT_CPP_PARTICLES_HPP
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#define GODOT_CPP_PARTICLES_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Particles.hpp>
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#include <GeometryInstance.hpp>
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namespace godot {
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class Material;
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class Mesh;
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class Particles : public GeometryInstance {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Particles"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum DrawOrder {
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DRAW_ORDER_LIFETIME = 1,
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DRAW_ORDER_INDEX = 0,
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DRAW_ORDER_VIEW_DEPTH = 2,
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};
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// constants
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const static int MAX_DRAW_PASSES = 4;
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static Particles *_new();
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// methods
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void set_emitting(const bool emitting);
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void set_amount(const int64_t amount);
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void set_lifetime(const double secs);
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void set_one_shot(const bool enable);
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void set_pre_process_time(const double secs);
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void set_explosiveness_ratio(const double ratio);
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void set_randomness_ratio(const double ratio);
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void set_visibility_aabb(const AABB aabb);
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void set_use_local_coordinates(const bool enable);
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void set_fixed_fps(const int64_t fps);
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void set_fractional_delta(const bool enable);
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void set_process_material(const Ref<Material> material);
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void set_speed_scale(const double scale);
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bool is_emitting() const;
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int64_t get_amount() const;
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double get_lifetime() const;
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bool get_one_shot() const;
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double get_pre_process_time() const;
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double get_explosiveness_ratio() const;
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double get_randomness_ratio() const;
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AABB get_visibility_aabb() const;
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bool get_use_local_coordinates() const;
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int64_t get_fixed_fps() const;
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bool get_fractional_delta() const;
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Ref<Material> get_process_material() const;
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double get_speed_scale() const;
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void set_draw_order(const int64_t order);
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Particles::DrawOrder get_draw_order() const;
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void set_draw_passes(const int64_t passes);
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void set_draw_pass_mesh(const int64_t pass, const Ref<Mesh> mesh);
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int64_t get_draw_passes() const;
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Ref<Mesh> get_draw_pass_mesh(const int64_t pass) const;
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void restart();
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AABB capture_aabb() const;
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};
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}
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#endif |