50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef GODOT_CPP_PACKEDSCENE_HPP
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#define GODOT_CPP_PACKEDSCENE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Resource.hpp>
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namespace godot {
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class Object;
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class Node;
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class SceneState;
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class PackedScene : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "PackedScene"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum GenEditState {
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GEN_EDIT_STATE_INSTANCE = 1,
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GEN_EDIT_STATE_DISABLED = 0,
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GEN_EDIT_STATE_MAIN = 2,
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};
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// constants
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static PackedScene *_new();
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// methods
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Error pack(const Object *path);
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Node *instance(const int64_t edit_state = 0) const;
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bool can_instance() const;
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void _set_bundled_scene(const Dictionary arg0);
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Dictionary _get_bundled_scene() const;
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Ref<SceneState> get_state();
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};
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}
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#endif |