godot-cpp/include/gen/Curve3D.hpp

59 lines
1.9 KiB
C++

#ifndef GODOT_CPP_CURVE3D_HPP
#define GODOT_CPP_CURVE3D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class Curve3D : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Curve3D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Curve3D *_new();
// methods
int64_t get_point_count() const;
void add_point(const Vector3 position, const Vector3 in = Vector3(0, 0, 0), const Vector3 out = Vector3(0, 0, 0), const int64_t at_position = -1);
void set_point_position(const int64_t idx, const Vector3 position);
Vector3 get_point_position(const int64_t idx) const;
void set_point_tilt(const int64_t idx, const double tilt);
double get_point_tilt(const int64_t idx) const;
void set_point_in(const int64_t idx, const Vector3 position);
Vector3 get_point_in(const int64_t idx) const;
void set_point_out(const int64_t idx, const Vector3 position);
Vector3 get_point_out(const int64_t idx) const;
void remove_point(const int64_t idx);
void clear_points();
Vector3 interpolate(const int64_t idx, const double t) const;
Vector3 interpolatef(const double fofs) const;
void set_bake_interval(const double distance);
double get_bake_interval() const;
double get_baked_length() const;
Vector3 interpolate_baked(const double offset, const bool cubic = false) const;
PoolVector3Array get_baked_points() const;
PoolRealArray get_baked_tilts() const;
PoolVector3Array tessellate(const int64_t max_stages = 5, const double tolerance_degrees = 4) const;
Dictionary _get_data() const;
void _set_data(const Dictionary arg0);
};
}
#endif