578 lines
20 KiB
C++
578 lines
20 KiB
C++
#ifndef GODOT_HPP
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#define GODOT_HPP
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#include <cstdlib>
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#include <cstring>
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#include <gdnative_api_struct.gen.h>
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#include <nativescript/godot_nativescript.h>
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#include <typeinfo>
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#include "CoreTypes.hpp"
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#include "Ref.hpp"
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#include "TagDB.hpp"
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#include "Variant.hpp"
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#include "Object.hpp"
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#include "GodotGlobal.hpp"
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namespace godot {
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namespace detail {
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// Godot classes are wrapped by heap-allocated instances mimicking them through the C API.
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// They all inherit `_Wrapped`.
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template <class T>
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T *get_wrapper(godot_object *obj) {
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return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
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}
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// Custom class instances are not obtainable by just casting the pointer to the base class they inherit,
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// partly because in Godot, scripts are not instances of the classes themselves, they are only attached to them.
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// Yet we want to "fake" it as if they were the same entity.
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template <class T>
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T *get_custom_class_instance(const Object *obj) {
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return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
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}
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template <class T>
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inline T *create_custom_class_instance() {
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// Usually, script instances hold a reference to their NativeScript resource.
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// that resource is obtained from a `.gdns` file, which in turn exists because
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// of the resource system of Godot. We can't cleanly hardcode that here,
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// so the easiest for now (though not really clean) is to create new resource instances,
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// individually attached to the script instances.
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// We cannot use wrappers because of https://github.com/godotengine/godot/issues/39181
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// godot::NativeScript *script = godot::NativeScript::_new();
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// script->set_library(get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
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// script->set_class_name(T::___get_class_name());
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static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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// So we use the C API directly.
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static godot_class_constructor script_constructor = godot::api->godot_get_class_constructor("NativeScript");
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static godot_method_bind *mb_set_library = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
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static godot_method_bind *mb_set_class_name = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
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godot_object *script = script_constructor();
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{
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const void *args[] = { godot::gdnlib };
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godot::api->godot_method_bind_ptrcall(mb_set_library, script, args, nullptr);
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}
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{
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const String class_name = T::___get_class_name();
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const void *args[] = { &class_name };
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godot::api->godot_method_bind_ptrcall(mb_set_class_name, script, args, nullptr);
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}
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// Now to instanciate T, we initially did this, however in case of Reference it returns a variant with refcount
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// already initialized, which woud cause inconsistent behavior compared to other classes (we still have to return a pointer).
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//Variant instance_variant = script->new_();
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//T *instance = godot::get_custom_class_instance<T>(instance_variant);
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// So we should do this instead, however while convenient, it uses unnecessary wrapper objects.
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// Object *base_obj = T::___new_godot_base();
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// base_obj->set_script(script);
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// return get_custom_class_instance<T>(base_obj);
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// Again using the C API to do exactly what we have to do.
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static godot_class_constructor base_constructor = godot::api->godot_get_class_constructor(T::___get_godot_class_name());
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static godot_method_bind *mb_set_script = godot::api->godot_method_bind_get_method("Object", "set_script");
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godot_object *base_obj = base_constructor();
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{
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const void *args[] = { script };
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godot::api->godot_method_bind_ptrcall(mb_set_script, base_obj, args, nullptr);
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}
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return (T *)godot::nativescript_api->godot_nativescript_get_userdata(base_obj);
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}
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} // namespace detail
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// Used in the definition of a custom class.
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//
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// Name: Name of your class, without namespace
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// Base: Name of the direct base class, with namespace if necessary
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//
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// ___get_class_name: Name of the class
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// ___get_godot_class_name: Name of the Godot base class this class inherits from (i.e not direct)
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// _new: Creates a new instance of the class
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// ___get_id: Gets the unique ID of the class. Godot and custom classes are both within that set.
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// ___get_base_id: Gets the ID of the direct base class, as returned by ___get_id
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// ___get_base_class_name: Name of the direct base class
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// ___get_from_variant: Converts a Variant into an Object*. Will be non-null if the class matches.
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#define GODOT_CLASS(Name, Base) \
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\
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public: \
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inline static const char *___get_class_name() { return #Name; } \
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enum { ___CLASS_IS_SCRIPT = 1 }; \
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inline static const char *___get_godot_class_name() { \
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return Base::___get_godot_class_name(); \
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} \
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inline static Name *_new() { \
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return godot::detail::create_custom_class_instance<Name>(); \
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} \
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inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
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inline static size_t ___get_base_id() { return Base::___get_id(); } \
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inline static const char *___get_base_class_name() { return Base::___get_class_name(); } \
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inline static godot::Object *___get_from_variant(godot::Variant a) { \
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return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
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godot::Object::___get_from_variant(a)); \
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} \
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\
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private:
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// Legacy compatibility
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#define GODOT_SUBCLASS(Name, Base) GODOT_CLASS(Name, Base)
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template <class T>
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struct _ArgCast {
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static T _arg_cast(Variant a) {
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return a;
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}
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};
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template <class T>
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struct _ArgCast<T *> {
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static T *_arg_cast(Variant a) {
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return (T *)T::___get_from_variant(a);
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}
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};
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template <>
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struct _ArgCast<Variant> {
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static Variant _arg_cast(Variant a) {
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return a;
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}
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};
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// instance and destroy funcs
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template <class T>
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void *_godot_class_instance_func(godot_object *p, void *method_data) {
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T *d = new T();
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d->_owner = p;
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d->_type_tag = typeid(T).hash_code();
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d->_init();
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return d;
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}
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template <class T>
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void _godot_class_destroy_func(godot_object *p, void *method_data, void *data) {
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T *d = (T *)data;
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delete d;
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}
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template <class T>
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void register_class() {
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static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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godot_instance_create_func create = {};
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create.create_func = _godot_class_instance_func<T>;
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godot_instance_destroy_func destroy = {};
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destroy.destroy_func = _godot_class_destroy_func<T>;
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_TagDB::register_type(T::___get_id(), T::___get_base_id());
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godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle,
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T::___get_class_name(), T::___get_base_class_name(), create, destroy);
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godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
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T::___get_class_name(), (const void *)T::___get_id());
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T::_register_methods();
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}
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template <class T>
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void register_tool_class() {
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static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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godot_instance_create_func create = {};
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create.create_func = _godot_class_instance_func<T>;
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godot_instance_destroy_func destroy = {};
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destroy.destroy_func = _godot_class_destroy_func<T>;
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_TagDB::register_type(T::___get_id(), T::___get_base_id());
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godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle,
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T::___get_class_name(), T::___get_base_class_name(), create, destroy);
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godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
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T::___get_class_name(), (const void *)T::___get_id());
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T::_register_methods();
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}
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// method registering
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typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
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template <class T, class R, class... args>
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const char *___get_method_class_name(R (T::*p)(args... a)) {
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static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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return T::___get_class_name();
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}
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template <class T, class R, class... args>
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const char *___get_method_class_name(R (T::*p)(args... a) const) {
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static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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return T::___get_class_name();
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}
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// Okay, time for some template magic.
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// Many thanks to manpat from the GDL Discord Server.
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// This is stuff that's available in C++14 I think, but whatever.
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template <int... I>
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struct __Sequence {};
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template <int N, int... I>
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struct __construct_sequence {
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using type = typename __construct_sequence<N - 1, N - 1, I...>::type;
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};
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template <int... I>
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struct __construct_sequence<0, I...> {
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using type = __Sequence<I...>;
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};
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// Now the wrapping part.
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template <class T, class R, class... As>
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struct _WrappedMethod {
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R(T::*f)
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(As...);
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template <int... I>
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void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
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*ret = (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
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}
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};
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template <class T, class... As>
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struct _WrappedMethod<T, void, As...> {
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void (T::*f)(As...);
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template <int... I>
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void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
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(obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
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}
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};
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template <class T, class R, class... As>
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godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) {
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godot_variant v;
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godot::api->godot_variant_new_nil(&v);
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T *obj = (T *)user_data;
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_WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...> *)method_data;
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Variant *var = (Variant *)&v;
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Variant **arg = (Variant **)args;
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method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type{});
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return v;
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}
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template <class T, class R, class... As>
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void *___make_wrapper_function(R (T::*f)(As...)) {
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using MethodType = _WrappedMethod<T, R, As...>;
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MethodType *p = (MethodType *)godot::api->godot_alloc(sizeof(MethodType));
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p->f = f;
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return (void *)p;
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}
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template <class T, class R, class... As>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...)) {
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return (__godot_wrapper_method)&__wrapped_method<T, R, As...>;
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}
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template <class T, class R, class... A>
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void *___make_wrapper_function(R (T::*f)(A...) const) {
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return ___make_wrapper_function((R(T::*)(A...))f);
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}
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template <class T, class R, class... A>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) {
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return ___get_wrapper_function((R(T::*)(A...))f);
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}
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template <class M>
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void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
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godot_instance_method method = {};
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method.method_data = ___make_wrapper_function(method_ptr);
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method.free_func = godot::api->godot_free;
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method.method = (__godot_wrapper_method)___get_wrapper_function(method_ptr);
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godot_method_attributes attr = {};
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attr.rpc_type = rpc_type;
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godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle,
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___get_method_class_name(method_ptr), name, attr, method);
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}
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// User can specify a derived class D to register the method for, instead of it being inferred.
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template <class D, class B, class R, class... As>
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void register_method_explicit(const char *name, R (B::*method_ptr)(As...),
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godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
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static_assert(std::is_base_of<B, D>::value, "Explicit class must derive from method class");
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register_method(name, static_cast<R (D::*)(As...)>(method_ptr), rpc_type);
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}
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template <class T, class P>
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struct _PropertySetFunc {
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void (T::*f)(P);
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static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
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_PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *)method_data;
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T *obj = (T *)user_data;
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Variant *v = (Variant *)value;
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(obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
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}
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};
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template <class T, class P>
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struct _PropertyGetFunc {
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P(T::*f)
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();
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static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
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_PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *)method_data;
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T *obj = (T *)user_data;
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godot_variant var;
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godot::api->godot_variant_new_nil(&var);
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Variant *v = (Variant *)&var;
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*v = (obj->*(get_func->f))();
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return var;
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}
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};
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template <class T, class P>
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struct _PropertyDefaultSetFunc {
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P(T::*f);
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static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
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_PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *)method_data;
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T *obj = (T *)user_data;
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Variant *v = (Variant *)value;
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(obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
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}
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};
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template <class T, class P>
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struct _PropertyDefaultGetFunc {
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P(T::*f);
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static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
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_PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *)method_data;
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T *obj = (T *)user_data;
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godot_variant var;
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godot::api->godot_variant_new_nil(&var);
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Variant *v = (Variant *)&var;
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*v = (obj->*(get_func->f));
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return var;
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}
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};
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template <class T, class P>
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void register_property(const char *name, P(T::*var), P default_value,
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godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
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godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
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godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
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static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
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Variant def_val = default_value;
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usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
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if (def_val.get_type() == Variant::OBJECT) {
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Object *o = detail::get_wrapper<Object>(def_val.operator godot_object *());
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if (o && o->is_class("Resource")) {
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hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
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hint_string = o->get_class();
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}
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}
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godot_string *_hint_string = (godot_string *)&hint_string;
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godot_property_attributes attr = {};
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if (def_val.get_type() == Variant::NIL) {
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attr.type = Variant::OBJECT;
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} else {
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attr.type = def_val.get_type();
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attr.default_value = *(godot_variant *)&def_val;
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}
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attr.hint = hint;
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attr.rset_type = rpc_mode;
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attr.usage = usage;
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attr.hint_string = *_hint_string;
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_PropertyDefaultSetFunc<T, P> *wrapped_set =
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(_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
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wrapped_set->f = var;
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_PropertyDefaultGetFunc<T, P> *wrapped_get =
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(_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
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wrapped_get->f = var;
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godot_property_set_func set_func = {};
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set_func.method_data = (void *)wrapped_set;
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set_func.free_func = godot::api->godot_free;
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set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
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godot_property_get_func get_func = {};
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get_func.method_data = (void *)wrapped_get;
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get_func.free_func = godot::api->godot_free;
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get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
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godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
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T::___get_class_name(), name, &attr, set_func, get_func);
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}
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template <class T, class P>
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void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value,
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godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
|
godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
|
godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
|
|
|
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
|
|
|
Variant def_val = default_value;
|
|
|
|
godot_string *_hint_string = (godot_string *)&hint_string;
|
|
|
|
godot_property_attributes attr = {};
|
|
if (def_val.get_type() == Variant::NIL) {
|
|
attr.type = Variant::OBJECT;
|
|
} else {
|
|
attr.type = def_val.get_type();
|
|
attr.default_value = *(godot_variant *)&def_val;
|
|
}
|
|
attr.hint = hint;
|
|
attr.rset_type = rpc_mode;
|
|
attr.usage = usage;
|
|
attr.hint_string = *_hint_string;
|
|
|
|
_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
|
|
wrapped_set->f = setter;
|
|
|
|
_PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
|
|
wrapped_get->f = getter;
|
|
|
|
godot_property_set_func set_func = {};
|
|
set_func.method_data = (void *)wrapped_set;
|
|
set_func.free_func = godot::api->godot_free;
|
|
set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
|
|
|
|
godot_property_get_func get_func = {};
|
|
get_func.method_data = (void *)wrapped_get;
|
|
get_func.free_func = godot::api->godot_free;
|
|
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
|
|
|
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
|
|
T::___get_class_name(), name, &attr, set_func, get_func);
|
|
}
|
|
|
|
template <class T, class P>
|
|
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value,
|
|
godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
|
godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
|
godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
|
|
|
register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
|
|
}
|
|
|
|
template <class T>
|
|
void register_signal(String name, Dictionary args = Dictionary()) {
|
|
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
|
|
|
godot_signal signal = {};
|
|
signal.name = *(godot_string *)&name;
|
|
signal.num_args = args.size();
|
|
signal.num_default_args = 0;
|
|
|
|
// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
|
|
if (signal.num_args != 0) {
|
|
signal.args = (godot_signal_argument *)godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
|
|
memset((void *)signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
|
|
}
|
|
|
|
for (int i = 0; i < signal.num_args; i++) {
|
|
// Array entry = args[i];
|
|
// String name = entry[0];
|
|
String name = args.keys()[i];
|
|
godot_string *_key = (godot_string *)&name;
|
|
godot::api->godot_string_new_copy(&signal.args[i].name, _key);
|
|
|
|
// if (entry.size() > 1) {
|
|
// signal.args[i].type = entry[1];
|
|
// }
|
|
signal.args[i].type = args.values()[i];
|
|
}
|
|
|
|
godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
|
|
T::___get_class_name(), &signal);
|
|
|
|
for (int i = 0; i < signal.num_args; i++) {
|
|
godot::api->godot_string_destroy(&signal.args[i].name);
|
|
}
|
|
|
|
if (signal.args) {
|
|
godot::api->godot_free(signal.args);
|
|
}
|
|
}
|
|
|
|
template <class T, class... Args>
|
|
void register_signal(String name, Args... varargs) {
|
|
register_signal<T>(name, Dictionary::make(varargs...));
|
|
}
|
|
|
|
#ifndef GODOT_CPP_NO_OBJECT_CAST
|
|
template <class T>
|
|
T *Object::cast_to(const Object *obj) {
|
|
if (!obj)
|
|
return nullptr;
|
|
|
|
if (T::___CLASS_IS_SCRIPT) {
|
|
size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
|
|
if (have_tag) {
|
|
if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
|
|
have_tag = 0;
|
|
}
|
|
}
|
|
|
|
if (!have_tag) {
|
|
have_tag = obj->_type_tag;
|
|
}
|
|
|
|
if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
|
|
return detail::get_custom_class_instance<T>(obj);
|
|
}
|
|
} else {
|
|
if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
|
|
return (T *)obj;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
} // namespace godot
|
|
|
|
#endif // GODOT_HPP
|