godot-cpp/.github
Samuel Nicholas 07704f8f48 VSProj Configure type on build command - to resolve #1582
Visual Studio projects are multi-config projects like Ninja-MultiConfig which means you can't set the configuration at configure time as there are multiple, it always chooses the first one by default when not specified in the build command.

Instead of this:
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 17 2022" .
cmake --build . --verbose

It should be this
cmake -G"Visual Studio 17 2022" .
cmake --build . --verbose --config Release

Update ci.yml

Because the current build system doesnt use generator expressions for multi config builds, both the CMAKE_BUILD_TYPE and the build --config options need to be set
2024-09-21 22:38:07 +09:30
..
ISSUE_TEMPLATE Use latest doc version in issue template 2024-01-20 14:28:40 +01:00
actions [CI] Upload build cache before running tests 2024-07-13 16:25:12 +02:00
workflows VSProj Configure type on build command - to resolve #1582 2024-09-21 22:38:07 +09:30
CODEOWNERS Add CODEOWNERS so GDExtension team gets assigned for reviews 2022-12-06 10:17:13 +01:00
dependabot.yml Switch from Travis CI to GitHub Actions 2020-12-23 22:34:40 +01:00