godot-cpp/include/godot_cpp/core
Yuri Sizov 2b34bd0d8b Fix argument metadata when binding methods
While there doesn't seem to be any runtime issues,
this triggers the address sanitizer in a few ways,
depending on what kind of method you're
binding.
2024-06-27 18:40:29 +02:00
..
binder_common.hpp Enforce template syntax `typename` over `class` 2024-03-10 16:02:43 -05:00
builtin_ptrcall.hpp Enforce template syntax `typename` over `class` 2024-03-10 16:02:43 -05:00
class_db.hpp Explicitly refer to `godot` namespace in `GDREGISTER_*_CLASS()` macros 2024-06-01 08:46:26 -05:00
defs.hpp Enforce template syntax `typename` over `class` 2024-03-10 16:02:43 -05:00
engine_ptrcall.hpp Fix incorrect utility call signature 2024-04-02 21:44:40 +02:00
error_macros.hpp Update error macros to match core 2023-01-22 14:24:57 +01:00
math.hpp [Math] Add `is_finite` methods 2024-04-11 13:30:28 +02:00
memory.hpp Set instance and instance binding in Wrapped constructor. 2024-05-28 22:59:37 +08:00
method_bind.hpp Fix argument metadata when binding methods 2024-06-27 18:40:29 +02:00
method_ptrcall.hpp Merge pull request #1405 from dsnopek/fix-null-object-arguments 2024-04-29 16:46:46 -05:00
mutex_lock.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
object.hpp Merge pull request #1409 from Repiteo/class-to-typename 2024-04-02 14:30:01 -05:00
object_id.hpp Add `CallableCustom` that devs can use in their GDExtensions 2023-11-06 00:09:06 -06:00
property_info.hpp Implement to/from dict helpers for PropertyInfo/MethodInfo 2024-04-20 18:50:34 -04:00
type_info.hpp Fix undefined symbol error on Linux with virtual methods that take `Node *` arguments 2024-06-10 10:55:24 -05:00