46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef GODOT_CPP_VISUALSCRIPTYIELD_HPP
|
|
#define GODOT_CPP_VISUALSCRIPTYIELD_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
#include <VisualScriptYield.hpp>
|
|
|
|
#include <VisualScriptNode.hpp>
|
|
namespace godot {
|
|
|
|
|
|
class VisualScriptYield : public VisualScriptNode {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "VisualScriptYield"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
enum YieldMode {
|
|
YIELD_PHYSICS_FRAME = 2,
|
|
YIELD_FRAME = 1,
|
|
YIELD_WAIT = 3,
|
|
};
|
|
|
|
// constants
|
|
|
|
|
|
static VisualScriptYield *_new();
|
|
|
|
// methods
|
|
void set_yield_mode(const int64_t mode);
|
|
VisualScriptYield::YieldMode get_yield_mode();
|
|
void set_wait_time(const double sec);
|
|
double get_wait_time();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |