godot-cpp/include/gen/VisualScriptYield.hpp

46 lines
1.0 KiB
C++

#ifndef GODOT_CPP_VISUALSCRIPTYIELD_HPP
#define GODOT_CPP_VISUALSCRIPTYIELD_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <VisualScriptYield.hpp>
#include <VisualScriptNode.hpp>
namespace godot {
class VisualScriptYield : public VisualScriptNode {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisualScriptYield"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum YieldMode {
YIELD_PHYSICS_FRAME = 2,
YIELD_FRAME = 1,
YIELD_WAIT = 3,
};
// constants
static VisualScriptYield *_new();
// methods
void set_yield_mode(const int64_t mode);
VisualScriptYield::YieldMode get_yield_mode();
void set_wait_time(const double sec);
double get_wait_time();
};
}
#endif