40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef GODOT_CPP_VISUALSCRIPTNODE_HPP
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#define GODOT_CPP_VISUALSCRIPTNODE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Resource.hpp>
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namespace godot {
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class VisualScript;
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class VisualScriptNode : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "VisualScriptNode"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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Ref<VisualScript> get_visual_script() const;
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void set_default_input_value(const int64_t port_idx, const Variant value);
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Variant get_default_input_value(const int64_t port_idx) const;
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void ports_changed_notify();
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void _set_default_input_values(const Array values);
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Array _get_default_input_values() const;
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};
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}
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#endif |