godot-cpp/include/gen/Range.hpp

52 lines
1.3 KiB
C++

#ifndef GODOT_CPP_RANGE_HPP
#define GODOT_CPP_RANGE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Control.hpp>
namespace godot {
class Object;
class Range : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Range"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
double get_value() const;
double get_min() const;
double get_max() const;
double get_step() const;
double get_page() const;
double get_as_ratio() const;
void set_value(const double value);
void set_min(const double minimum);
void set_max(const double maximum);
void set_step(const double step);
void set_page(const double pagesize);
void set_as_ratio(const double value);
void set_use_rounded_values(const bool enabled);
bool is_using_rounded_values() const;
void set_exp_ratio(const bool enabled);
bool is_ratio_exp() const;
void share(const Object *with);
void unshare();
};
}
#endif