52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef GODOT_CPP_DIRECTIONALLIGHT_HPP
|
|
#define GODOT_CPP_DIRECTIONALLIGHT_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
#include <DirectionalLight.hpp>
|
|
|
|
#include <Light.hpp>
|
|
namespace godot {
|
|
|
|
|
|
class DirectionalLight : public Light {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "DirectionalLight"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
enum ShadowMode {
|
|
SHADOW_ORTHOGONAL = 0,
|
|
SHADOW_PARALLEL_4_SPLITS = 2,
|
|
SHADOW_PARALLEL_2_SPLITS = 1,
|
|
};
|
|
enum ShadowDepthRange {
|
|
SHADOW_DEPTH_RANGE_STABLE = 0,
|
|
SHADOW_DEPTH_RANGE_OPTIMIZED = 1,
|
|
};
|
|
|
|
// constants
|
|
|
|
|
|
static DirectionalLight *_new();
|
|
|
|
// methods
|
|
void set_shadow_mode(const int64_t mode);
|
|
DirectionalLight::ShadowMode get_shadow_mode() const;
|
|
void set_shadow_depth_range(const int64_t mode);
|
|
DirectionalLight::ShadowDepthRange get_shadow_depth_range() const;
|
|
void set_blend_splits(const bool enabled);
|
|
bool is_blend_splits_enabled() const;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |