godot-cpp/include/gen/CollisionObject2D.hpp

57 lines
2.1 KiB
C++

#ifndef GODOT_CPP_COLLISIONOBJECT2D_HPP
#define GODOT_CPP_COLLISIONOBJECT2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Node2D.hpp>
namespace godot {
class Object;
class InputEvent;
class Shape2D;
class CollisionObject2D : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "CollisionObject2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
void _input_event(const Object *viewport, const Ref<InputEvent> event, const int64_t shape_idx);
RID get_rid() const;
void set_pickable(const bool enabled);
bool is_pickable() const;
int64_t create_shape_owner(const Object *owner);
void remove_shape_owner(const int64_t owner_id);
Array get_shape_owners();
void shape_owner_set_transform(const int64_t owner_id, const Transform2D transform);
Transform2D shape_owner_get_transform(const int64_t owner_id) const;
Object *shape_owner_get_owner(const int64_t owner_id) const;
void shape_owner_set_disabled(const int64_t owner_id, const bool disabled);
bool is_shape_owner_disabled(const int64_t owner_id) const;
void shape_owner_set_one_way_collision(const int64_t owner_id, const bool enable);
bool is_shape_owner_one_way_collision_enabled(const int64_t owner_id) const;
void shape_owner_add_shape(const int64_t owner_id, const Ref<Shape2D> shape);
int64_t shape_owner_get_shape_count(const int64_t owner_id) const;
Ref<Shape2D> shape_owner_get_shape(const int64_t owner_id, const int64_t shape_id) const;
int64_t shape_owner_get_shape_index(const int64_t owner_id, const int64_t shape_id) const;
void shape_owner_remove_shape(const int64_t owner_id, const int64_t shape_id);
void shape_owner_clear_shapes(const int64_t owner_id);
int64_t shape_find_owner(const int64_t shape_index) const;
};
}
#endif