godot-cpp/include/gen/BitmapFont.hpp

58 lines
1.7 KiB
C++

#ifndef GODOT_CPP_BITMAPFONT_HPP
#define GODOT_CPP_BITMAPFONT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Font.hpp>
namespace godot {
class Texture;
class BitmapFont;
class BitmapFont : public Font {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "BitmapFont"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static BitmapFont *_new();
// methods
Error create_from_fnt(const String path);
void set_height(const double px);
void set_ascent(const double px);
void add_kerning_pair(const int64_t char_a, const int64_t char_b, const int64_t kerning);
int64_t get_kerning_pair(const int64_t char_a, const int64_t char_b) const;
void add_texture(const Ref<Texture> texture);
void add_char(const int64_t character, const int64_t texture, const Rect2 rect, const Vector2 align = Vector2(0, 0), const double advance = -1);
int64_t get_texture_count() const;
Ref<Texture> get_texture(const int64_t idx) const;
Vector2 get_char_size(const int64_t _char, const int64_t next = 0) const;
void set_distance_field_hint(const bool enable);
void clear();
void _set_chars(const PoolIntArray arg0);
PoolIntArray _get_chars() const;
void _set_kernings(const PoolIntArray arg0);
PoolIntArray _get_kernings() const;
void _set_textures(const Array arg0);
Array _get_textures() const;
void set_fallback(const Ref<BitmapFont> fallback);
Ref<BitmapFont> get_fallback() const;
};
}
#endif