godot-cpp/include/gen/AudioEffectCompressor.hpp

50 lines
1.3 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
#define GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <AudioEffect.hpp>
namespace godot {
class AudioEffectCompressor : public AudioEffect {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioEffectCompressor"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static AudioEffectCompressor *_new();
// methods
void set_threshold(const double threshold);
double get_threshold() const;
void set_ratio(const double ratio);
double get_ratio() const;
void set_gain(const double gain);
double get_gain() const;
void set_attack_us(const double attack_us);
double get_attack_us() const;
void set_release_ms(const double release_ms);
double get_release_ms() const;
void set_mix(const double mix);
double get_mix() const;
void set_sidechain(const String sidechain);
String get_sidechain() const;
};
}
#endif