49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef GODOT_CPP_ANIMATEDSPRITE3D_HPP
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#define GODOT_CPP_ANIMATEDSPRITE3D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <SpriteBase3D.hpp>
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namespace godot {
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class SpriteFrames;
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class AnimatedSprite3D : public SpriteBase3D {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "AnimatedSprite3D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static AnimatedSprite3D *_new();
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// methods
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void set_sprite_frames(const Ref<SpriteFrames> sprite_frames);
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Ref<SpriteFrames> get_sprite_frames() const;
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void set_animation(const String animation);
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String get_animation() const;
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void _set_playing(const bool playing);
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bool _is_playing() const;
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void play(const String anim = "");
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void stop();
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bool is_playing() const;
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void set_frame(const int64_t frame);
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int64_t get_frame() const;
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void _res_changed();
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};
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}
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#endif |