godot-cpp/include/godot_cpp/variant/variant.hpp

305 lines
9.4 KiB
C++

/*************************************************************************/
/* variant.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_VARIANT_HPP
#define GODOT_CPP_VARIANT_HPP
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/variant/builtin_types.hpp>
#include <godot_cpp/variant/variant_size.hpp>
#include <godot/gdnative_interface.h>
#include <array>
namespace godot {
class Variant {
uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 };
_FORCE_INLINE_ GDNativeVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
friend class GDExtensionBinding;
friend class MethodBind;
static void init_bindings();
public:
enum Type {
NIL,
// atomic types
BOOL,
INT,
FLOAT,
STRING,
// math types
VECTOR2,
VECTOR2I,
RECT2,
RECT2I,
VECTOR3,
VECTOR3I,
TRANSFORM2D,
PLANE,
QUATERNION,
AABB,
BASIS,
TRANSFORM3D,
// misc types
COLOR,
STRING_NAME,
NODE_PATH,
RID,
OBJECT,
CALLABLE,
SIGNAL,
DICTIONARY,
ARRAY,
// typed arrays
PACKED_BYTE_ARRAY,
PACKED_INT32_ARRAY,
PACKED_INT64_ARRAY,
PACKED_FLOAT32_ARRAY,
PACKED_FLOAT64_ARRAY,
PACKED_STRING_ARRAY,
PACKED_VECTOR2_ARRAY,
PACKED_VECTOR3_ARRAY,
PACKED_COLOR_ARRAY,
VARIANT_MAX
};
enum Operator {
//comparison
OP_EQUAL,
OP_NOT_EQUAL,
OP_LESS,
OP_LESS_EQUAL,
OP_GREATER,
OP_GREATER_EQUAL,
//mathematic
OP_ADD,
OP_SUBTRACT,
OP_MULTIPLY,
OP_DIVIDE,
OP_NEGATE,
OP_POSITIVE,
OP_MODULE,
//bitwise
OP_SHIFT_LEFT,
OP_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_BIT_NEGATE,
//logic
OP_AND,
OP_OR,
OP_XOR,
OP_NOT,
//containment
OP_IN,
OP_MAX
};
private:
static GDNativeVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX];
static GDNativeTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
public:
Variant();
Variant(std::nullptr_t n) :
Variant() {}
explicit Variant(const GDNativeVariantPtr native_ptr);
Variant(const Variant &other);
Variant(Variant &&other);
Variant(bool v);
Variant(int64_t v);
Variant(int32_t v) :
Variant(static_cast<int64_t>(v)) {}
Variant(uint32_t v) :
Variant(static_cast<int64_t>(v)) {}
Variant(uint64_t v) :
Variant(static_cast<int64_t>(v)) {}
Variant(double v);
Variant(float v) :
Variant((double)v) {}
Variant(const String &v);
Variant(const char *v) :
Variant(String(v)) {}
Variant(const char16_t *v) :
Variant(String(v)) {}
Variant(const char32_t *v) :
Variant(String(v)) {}
Variant(const wchar_t *v) :
Variant(String(v)) {}
Variant(const Vector2 &v);
Variant(const Vector2i &v);
Variant(const Rect2 &v);
Variant(const Rect2i &v);
Variant(const Vector3 &v);
Variant(const Vector3i &v);
Variant(const Transform2D &v);
Variant(const Plane &v);
Variant(const Quaternion &v);
Variant(const godot::AABB &v);
Variant(const Basis &v);
Variant(const Transform3D &v);
Variant(const Color &v);
Variant(const StringName &v);
Variant(const NodePath &v);
Variant(const godot::RID &v);
Variant(const Object *v);
Variant(const Callable &v);
Variant(const Signal &v);
Variant(const Dictionary &v);
Variant(const Array &v);
Variant(const PackedByteArray &v);
Variant(const PackedInt32Array &v);
Variant(const PackedInt64Array &v);
Variant(const PackedFloat32Array &v);
Variant(const PackedFloat64Array &v);
Variant(const PackedStringArray &v);
Variant(const PackedVector2Array &v);
Variant(const PackedVector3Array &v);
Variant(const PackedColorArray &v);
~Variant();
operator bool() const;
operator int64_t() const;
operator int32_t() const;
operator uint64_t() const;
operator uint32_t() const;
operator double() const;
operator float() const;
operator String() const;
operator Vector2() const;
operator Vector2i() const;
operator Rect2() const;
operator Rect2i() const;
operator Vector3() const;
operator Vector3i() const;
operator Transform2D() const;
operator Plane() const;
operator Quaternion() const;
operator godot::AABB() const;
operator Basis() const;
operator Transform3D() const;
operator Color() const;
operator StringName() const;
operator NodePath() const;
operator godot::RID() const;
operator Object *() const;
operator Callable() const;
operator Signal() const;
operator Dictionary() const;
operator Array() const;
operator PackedByteArray() const;
operator PackedInt32Array() const;
operator PackedInt64Array() const;
operator PackedFloat32Array() const;
operator PackedFloat64Array() const;
operator PackedStringArray() const;
operator PackedVector2Array() const;
operator PackedVector3Array() const;
operator PackedColorArray() const;
Variant &operator=(const Variant &other);
Variant &operator=(Variant &&other);
bool operator==(const Variant &other) const;
bool operator!=(const Variant &other) const;
bool operator<(const Variant &other) const;
void call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error);
template <class... Args>
Variant call(const StringName &method, Args... args) {
Variant result;
GDNativeCallError error;
std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... };
call(method, call_args.data(), call_args.size(), result, error);
return result;
}
static void call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error);
template <class... Args>
static Variant call_static(Variant::Type type, const StringName &method, Args... args) {
Variant result;
GDNativeCallError error;
std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... };
call_static(type, method, call_args.data(), call_args.size(), result, error);
return result;
}
static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid);
void set(const Variant &key, const Variant &value, bool *r_valid = nullptr);
void set_named(const StringName &name, const Variant &value, bool &r_valid);
void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob);
void set_keyed(const Variant &key, const Variant &value, bool &r_valid);
Variant get(const Variant &key, bool *r_valid = nullptr) const;
Variant get_named(const StringName &name, bool &r_valid) const;
Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const;
Variant get_keyed(const Variant &key, bool &r_valid) const;
bool in(const Variant &index, bool *r_valid = nullptr) const;
bool iter_init(Variant &r_iter, bool &r_valid) const;
bool iter_next(Variant &r_iter, bool &r_valid) const;
Variant iter_get(const Variant &r_iter, bool &r_valid) const;
Variant::Type get_type() const;
bool has_method(const StringName &method) const;
bool has_key(const Variant &key, bool *r_valid = nullptr) const;
static bool has_member(Variant::Type type, const StringName &member);
bool hash_compare(const Variant &variant) const;
bool booleanize() const;
String stringify() const;
Variant duplicate(bool deep = false) const;
static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
static String get_type_name(Variant::Type type);
static bool can_convert(Variant::Type from, Variant::Type to);
static bool can_convert_strict(Variant::Type from, Variant::Type to);
void clear();
};
} // namespace godot
#endif // ! GODOT_CPP_VARIANT_HPP