50 lines
739 B
C++
50 lines
739 B
C++
#ifndef NODEPATH_H
|
|
#define NODEPATH_H
|
|
|
|
#include "String.hpp"
|
|
|
|
#include <gdnative/node_path.h>
|
|
|
|
namespace godot {
|
|
|
|
class NodePath {
|
|
godot_node_path _node_path;
|
|
|
|
public:
|
|
NodePath();
|
|
|
|
NodePath(const NodePath &other);
|
|
|
|
NodePath(const String &from);
|
|
|
|
NodePath(const char *contents);
|
|
|
|
String get_name(const int idx) const;
|
|
|
|
int get_name_count() const;
|
|
|
|
String get_subname(const int idx) const;
|
|
|
|
int get_subname_count() const;
|
|
|
|
bool is_absolute() const;
|
|
|
|
bool is_empty() const;
|
|
|
|
NodePath get_as_property_path() const;
|
|
|
|
String get_concatenated_subnames() const;
|
|
|
|
operator String() const;
|
|
|
|
void operator=(const NodePath &other);
|
|
|
|
bool operator==(const NodePath &other);
|
|
|
|
~NodePath();
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#endif // NODEPATH_H
|