487 lines
13 KiB
C++
487 lines
13 KiB
C++
/**************************************************************************/
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/* char_string.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <godot_cpp/variant/char_string.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/variant/node_path.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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#include <godot_cpp/godot.hpp>
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#include <cmath>
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#include <string>
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namespace godot {
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template <typename L, typename R>
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_FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) {
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while (true) {
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const char32_t l = *l_ptr;
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const char32_t r = *r_ptr;
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if (l == 0 && r == 0) {
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return false;
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} else if (l == 0) {
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return true;
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} else if (r == 0) {
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return false;
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} else if (l < r) {
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return true;
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} else if (l > r) {
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return false;
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}
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l_ptr++;
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r_ptr++;
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}
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}
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template <class T>
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bool CharStringT<T>::operator<(const CharStringT<T> &p_right) const {
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if (length() == 0) {
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return p_right.length() != 0;
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}
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return is_str_less(get_data(), p_right.get_data());
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}
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template <class T>
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CharStringT<T> &CharStringT<T>::operator+=(T p_char) {
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const int64_t lhs_len = length();
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resize(lhs_len + 2);
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T *dst = ptrw();
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dst[lhs_len] = p_char;
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dst[lhs_len + 1] = 0;
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return *this;
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}
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template <class T>
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void CharStringT<T>::operator=(const T *p_cstr) {
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copy_from(p_cstr);
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}
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template <>
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const char *CharStringT<char>::get_data() const {
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if (size()) {
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return &operator[](0);
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} else {
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return "";
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}
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}
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template <>
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const char16_t *CharStringT<char16_t>::get_data() const {
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if (size()) {
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return &operator[](0);
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} else {
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return u"";
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}
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}
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template <>
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const char32_t *CharStringT<char32_t>::get_data() const {
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if (size()) {
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return &operator[](0);
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} else {
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return U"";
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}
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}
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template <>
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const wchar_t *CharStringT<wchar_t>::get_data() const {
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if (size()) {
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return &operator[](0);
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} else {
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return L"";
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}
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}
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template <class T>
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void CharStringT<T>::copy_from(const T *p_cstr) {
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if (!p_cstr) {
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resize(0);
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return;
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}
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size_t len = std::char_traits<T>::length(p_cstr);
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if (len == 0) {
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resize(0);
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return;
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}
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Error err = resize(++len); // include terminating null char
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ERR_FAIL_COND_MSG(err != OK, "Failed to copy C-string.");
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memcpy(ptrw(), p_cstr, len);
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}
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template class CharStringT<char>;
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template class CharStringT<char16_t>;
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template class CharStringT<char32_t>;
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template class CharStringT<wchar_t>;
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// Custom String functions that are not part of bound API.
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// It's easier to have them written in C++ directly than in a Python script that generates them.
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String::String(const char *from) {
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internal::gdextension_interface_string_new_with_latin1_chars(_native_ptr(), from);
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}
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String::String(const wchar_t *from) {
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internal::gdextension_interface_string_new_with_wide_chars(_native_ptr(), from);
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}
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String::String(const char16_t *from) {
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internal::gdextension_interface_string_new_with_utf16_chars(_native_ptr(), from);
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}
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String::String(const char32_t *from) {
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internal::gdextension_interface_string_new_with_utf32_chars(_native_ptr(), from);
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}
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String String::utf8(const char *from, int64_t len) {
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String ret;
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ret.parse_utf8(from, len);
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return ret;
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}
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void String::parse_utf8(const char *from, int64_t len) {
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internal::gdextension_interface_string_new_with_utf8_chars_and_len(_native_ptr(), from, len);
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}
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String String::utf16(const char16_t *from, int64_t len) {
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String ret;
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ret.parse_utf16(from, len);
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return ret;
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}
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void String::parse_utf16(const char16_t *from, int64_t len) {
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internal::gdextension_interface_string_new_with_utf16_chars_and_len(_native_ptr(), from, len);
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}
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String String::num_real(double p_num, bool p_trailing) {
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if (p_num == (double)(int64_t)p_num) {
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if (p_trailing) {
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return num_int64((int64_t)p_num) + ".0";
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} else {
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return num_int64((int64_t)p_num);
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}
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}
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#ifdef REAL_T_IS_DOUBLE
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int decimals = 14;
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#else
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int decimals = 6;
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#endif
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// We want to align the digits to the above sane default, so we only
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// need to subtract log10 for numbers with a positive power of ten.
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if (p_num > 10) {
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decimals -= (int)floor(log10(p_num));
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}
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return num(p_num, decimals);
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}
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String itos(int64_t p_val) {
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return String::num_int64(p_val);
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}
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String uitos(uint64_t p_val) {
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return String::num_uint64(p_val);
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}
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String rtos(double p_val) {
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return String::num(p_val);
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}
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String rtoss(double p_val) {
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return String::num_scientific(p_val);
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}
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CharString String::utf8() const {
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int64_t length = internal::gdextension_interface_string_to_utf8_chars(_native_ptr(), nullptr, 0);
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int64_t size = length + 1;
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CharString str;
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str.resize(size);
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internal::gdextension_interface_string_to_utf8_chars(_native_ptr(), str.ptrw(), length);
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str[length] = '\0';
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return str;
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}
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CharString String::ascii() const {
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int64_t length = internal::gdextension_interface_string_to_latin1_chars(_native_ptr(), nullptr, 0);
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int64_t size = length + 1;
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CharString str;
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str.resize(size);
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internal::gdextension_interface_string_to_latin1_chars(_native_ptr(), str.ptrw(), length);
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str[length] = '\0';
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return str;
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}
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Char16String String::utf16() const {
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int64_t length = internal::gdextension_interface_string_to_utf16_chars(_native_ptr(), nullptr, 0);
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int64_t size = length + 1;
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Char16String str;
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str.resize(size);
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internal::gdextension_interface_string_to_utf16_chars(_native_ptr(), str.ptrw(), length);
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str[length] = '\0';
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return str;
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}
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Char32String String::utf32() const {
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int64_t length = internal::gdextension_interface_string_to_utf32_chars(_native_ptr(), nullptr, 0);
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int64_t size = length + 1;
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Char32String str;
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str.resize(size);
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internal::gdextension_interface_string_to_utf32_chars(_native_ptr(), str.ptrw(), length);
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str[length] = '\0';
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return str;
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}
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CharWideString String::wide_string() const {
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int64_t length = internal::gdextension_interface_string_to_wide_chars(_native_ptr(), nullptr, 0);
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int64_t size = length + 1;
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CharWideString str;
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str.resize(size);
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internal::gdextension_interface_string_to_wide_chars(_native_ptr(), str.ptrw(), length);
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str[length] = '\0';
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return str;
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}
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Error String::resize(int64_t p_size) {
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return (Error)internal::gdextension_interface_string_resize(_native_ptr(), p_size);
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}
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String &String::operator=(const char *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const wchar_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const char16_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const char32_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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bool String::operator==(const char *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const wchar_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const char16_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const char32_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator!=(const char *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const wchar_t *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const char16_t *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const char32_t *p_str) const {
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return *this != String(p_str);
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}
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String String::operator+(const char *p_str) {
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return *this + String(p_str);
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}
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String String::operator+(const wchar_t *p_str) {
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return *this + String(p_str);
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}
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String String::operator+(const char16_t *p_str) {
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return *this + String(p_str);
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}
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String String::operator+(const char32_t *p_str) {
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return *this + String(p_str);
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}
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String String::operator+(const char32_t p_char) {
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return *this + String::chr(p_char);
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}
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String &String::operator+=(const String &p_str) {
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internal::gdextension_interface_string_operator_plus_eq_string((GDExtensionStringPtr)this, (GDExtensionConstStringPtr)&p_str);
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return *this;
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}
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String &String::operator+=(char32_t p_char) {
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internal::gdextension_interface_string_operator_plus_eq_char((GDExtensionStringPtr)this, p_char);
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return *this;
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}
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String &String::operator+=(const char *p_str) {
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internal::gdextension_interface_string_operator_plus_eq_cstr((GDExtensionStringPtr)this, p_str);
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return *this;
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}
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String &String::operator+=(const wchar_t *p_str) {
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internal::gdextension_interface_string_operator_plus_eq_wcstr((GDExtensionStringPtr)this, p_str);
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return *this;
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}
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String &String::operator+=(const char32_t *p_str) {
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internal::gdextension_interface_string_operator_plus_eq_c32str((GDExtensionStringPtr)this, p_str);
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return *this;
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}
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const char32_t &String::operator[](int64_t p_index) const {
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return *internal::gdextension_interface_string_operator_index_const((GDExtensionStringPtr)this, p_index);
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}
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char32_t &String::operator[](int64_t p_index) {
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return *internal::gdextension_interface_string_operator_index((GDExtensionStringPtr)this, p_index);
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}
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const char32_t *String::ptr() const {
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return internal::gdextension_interface_string_operator_index_const((GDExtensionStringPtr)this, 0);
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}
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char32_t *String::ptrw() {
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return internal::gdextension_interface_string_operator_index((GDExtensionStringPtr)this, 0);
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}
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bool operator==(const char *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const wchar_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const char16_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const char32_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator!=(const char *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const wchar_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const char16_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const char32_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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String operator+(const char *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const wchar_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const char16_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const char32_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(char32_t p_char, const String &p_str) {
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return String::chr(p_char) + p_str;
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}
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StringName::StringName(const char *from, bool p_static) {
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internal::gdextension_interface_string_name_new_with_latin1_chars(&opaque, from, p_static);
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}
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StringName::StringName(const wchar_t *from) :
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StringName(String(from)) {}
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StringName::StringName(const char16_t *from) :
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StringName(String(from)) {}
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StringName::StringName(const char32_t *from) :
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StringName(String(from)) {}
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NodePath::NodePath(const char *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const wchar_t *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const char16_t *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const char32_t *from) :
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NodePath(String(from)) {}
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} // namespace godot
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