godot-cpp/include/gen/VisualScriptReturn.hpp

41 lines
993 B
C++

#ifndef GODOT_CPP_VISUALSCRIPTRETURN_HPP
#define GODOT_CPP_VISUALSCRIPTRETURN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Variant.hpp>
#include <VisualScriptNode.hpp>
namespace godot {
class VisualScriptReturn : public VisualScriptNode {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisualScriptReturn"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static VisualScriptReturn *_new();
// methods
void set_return_type(const int64_t type);
Variant::Type get_return_type() const;
void set_enable_return_value(const bool enable);
bool is_return_value_enabled() const;
};
}
#endif