godot-cpp/include/gen/VisualScriptNode.hpp

40 lines
1.0 KiB
C++

#ifndef GODOT_CPP_VISUALSCRIPTNODE_HPP
#define GODOT_CPP_VISUALSCRIPTNODE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class VisualScript;
class VisualScriptNode : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisualScriptNode"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
Ref<VisualScript> get_visual_script() const;
void set_default_input_value(const int64_t port_idx, const Variant value);
Variant get_default_input_value(const int64_t port_idx) const;
void ports_changed_notify();
void _set_default_input_values(const Array values);
Array _get_default_input_values() const;
};
}
#endif