godot-cpp/include/gen/Thread.hpp

46 lines
1022 B
C++

#ifndef GODOT_CPP_THREAD_HPP
#define GODOT_CPP_THREAD_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Reference.hpp>
namespace godot {
class Object;
class Thread : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Thread"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Priority {
PRIORITY_NORMAL = 1,
PRIORITY_HIGH = 2,
PRIORITY_LOW = 0,
};
// constants
static Thread *_new();
// methods
Error start(const Object *instance, const String method, const Variant userdata = Variant(), const int64_t priority = 1);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
};
}
#endif