godot-cpp/include/gen/SplitContainer.hpp

47 lines
1.2 KiB
C++

#ifndef GODOT_CPP_SPLITCONTAINER_HPP
#define GODOT_CPP_SPLITCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <SplitContainer.hpp>
#include <Container.hpp>
namespace godot {
class InputEvent;
class SplitContainer : public Container {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "SplitContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum DraggerVisibility {
DRAGGER_VISIBLE = 0,
DRAGGER_HIDDEN = 1,
DRAGGER_HIDDEN_COLLAPSED = 2,
};
// constants
// methods
void _gui_input(const Ref<InputEvent> arg0);
void set_split_offset(const int64_t offset);
int64_t get_split_offset() const;
void set_collapsed(const bool collapsed);
bool is_collapsed() const;
void set_dragger_visibility(const int64_t mode);
SplitContainer::DraggerVisibility get_dragger_visibility() const;
};
}
#endif