49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef GODOT_CPP_PROXIMITYGROUP_HPP
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#define GODOT_CPP_PROXIMITYGROUP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <ProximityGroup.hpp>
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#include <Spatial.hpp>
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namespace godot {
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class ProximityGroup : public Spatial {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "ProximityGroup"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum DispatchMode {
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MODE_SIGNAL = 1,
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MODE_PROXY = 0,
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};
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// constants
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static ProximityGroup *_new();
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// methods
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void set_group_name(const String name);
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String get_group_name() const;
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void set_dispatch_mode(const int64_t mode);
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ProximityGroup::DispatchMode get_dispatch_mode() const;
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void set_grid_radius(const Vector3 radius);
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Vector3 get_grid_radius() const;
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void broadcast(const String name, const Variant parameters);
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void _proximity_group_broadcast(const String name, const Variant params);
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};
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}
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#endif |