godot-cpp/include/gen/ParallaxLayer.hpp

42 lines
991 B
C++

#ifndef GODOT_CPP_PARALLAXLAYER_HPP
#define GODOT_CPP_PARALLAXLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Node2D.hpp>
namespace godot {
class ParallaxLayer : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ParallaxLayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ParallaxLayer *_new();
// methods
void set_motion_scale(const Vector2 scale);
Vector2 get_motion_scale() const;
void set_motion_offset(const Vector2 offset);
Vector2 get_motion_offset() const;
void set_mirroring(const Vector2 mirror);
Vector2 get_mirroring() const;
};
}
#endif