41 lines
1017 B
C++
41 lines
1017 B
C++
#ifndef GODOT_CPP_PACKETPEER_HPP
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#define GODOT_CPP_PACKETPEER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Reference.hpp>
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namespace godot {
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class PacketPeer : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "PacketPeer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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Variant get_var();
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Error put_var(const Variant var);
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PoolByteArray get_packet();
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Error put_packet(const PoolByteArray buffer);
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Error get_packet_error() const;
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int64_t get_available_packet_count() const;
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void set_allow_object_decoding(const bool enable);
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bool is_object_decoding_allowed() const;
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};
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}
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#endif |