godot-cpp/include/gen/LightOccluder2D.hpp

42 lines
1.0 KiB
C++

#ifndef GODOT_CPP_LIGHTOCCLUDER2D_HPP
#define GODOT_CPP_LIGHTOCCLUDER2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Node2D.hpp>
namespace godot {
class OccluderPolygon2D;
class LightOccluder2D : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "LightOccluder2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static LightOccluder2D *_new();
// methods
void set_occluder_polygon(const Ref<OccluderPolygon2D> polygon);
Ref<OccluderPolygon2D> get_occluder_polygon() const;
void set_occluder_light_mask(const int64_t mask);
int64_t get_occluder_light_mask() const;
void _poly_changed();
};
}
#endif