godot-cpp/include/gen/GDNativeLibrary.hpp

49 lines
1.3 KiB
C++

#ifndef GODOT_CPP_GDNATIVELIBRARY_HPP
#define GODOT_CPP_GDNATIVELIBRARY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class ConfigFile;
class GDNativeLibrary : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "GDNativeLibrary"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static GDNativeLibrary *_new();
// methods
Ref<ConfigFile> get_config_file();
void set_config_file(const Ref<ConfigFile> config_file);
String get_current_library_path() const;
PoolStringArray get_current_dependencies() const;
bool should_load_once() const;
bool is_singleton() const;
String get_symbol_prefix() const;
bool is_reloadable() const;
void set_load_once(const bool load_once);
void set_singleton(const bool singleton);
void set_symbol_prefix(const String symbol_prefix);
void set_reloadable(const bool reloadable);
};
}
#endif