54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#ifndef GODOT_CPP_EDITORSCENEIMPORTER_HPP
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#define GODOT_CPP_EDITORSCENEIMPORTER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Reference.hpp>
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namespace godot {
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class Node;
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class Animation;
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class EditorSceneImporter : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "EditorSceneImporter"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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const static int IMPORT_GENERATE_TANGENT_ARRAYS = 256;
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const static int IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16;
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const static int IMPORT_ANIMATION_OPTIMIZE = 8;
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const static int IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32;
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const static int IMPORT_MATERIALS_IN_INSTANCES = 1024;
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const static int IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512;
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const static int IMPORT_USE_COMPRESSION = 2048;
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const static int IMPORT_ANIMATION = 2;
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const static int IMPORT_SCENE = 1;
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const static int IMPORT_ANIMATION_DETECT_LOOP = 4;
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static EditorSceneImporter *_new();
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// methods
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int64_t _get_import_flags();
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Array _get_extensions();
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Node *_import_scene(const String path, const int64_t flags, const int64_t bake_fps);
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Ref<Animation> _import_animation(const String path, const int64_t flags, const int64_t bake_fps);
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Node *import_scene_from_other_importer(const String path, const int64_t flags, const int64_t bake_fps);
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Ref<Animation> import_animation_from_other_importer(const String path, const int64_t flags, const int64_t bake_fps);
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};
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}
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#endif |