54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef GODOT_CPP_DIRECTORY_HPP
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#define GODOT_CPP_DIRECTORY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Reference.hpp>
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namespace godot {
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class Directory : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Directory"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static Directory *_new();
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// methods
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Error open(const String path);
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Error list_dir_begin(const bool skip_navigational = false, const bool skip_hidden = false);
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String get_next();
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bool current_is_dir() const;
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void list_dir_end();
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int64_t get_drive_count();
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String get_drive(const int64_t idx);
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int64_t get_current_drive();
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Error change_dir(const String todir);
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String get_current_dir();
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Error make_dir(const String path);
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Error make_dir_recursive(const String path);
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bool file_exists(const String path);
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bool dir_exists(const String path);
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int64_t get_space_left();
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Error copy(const String from, const String to);
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Error rename(const String from, const String to);
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Error remove(const String path);
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};
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}
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#endif |