44 lines
1016 B
C++
44 lines
1016 B
C++
#ifndef GODOT_CPP_COLLISIONSHAPE_HPP
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#define GODOT_CPP_COLLISIONSHAPE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Spatial.hpp>
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namespace godot {
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class Resource;
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class Shape;
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class CollisionShape : public Spatial {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "CollisionShape"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static CollisionShape *_new();
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// methods
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void resource_changed(const Ref<Resource> resource);
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void set_shape(const Ref<Shape> shape);
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Ref<Shape> get_shape() const;
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void set_disabled(const bool enable);
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bool is_disabled() const;
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void make_convex_from_brothers();
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};
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}
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#endif |