62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#ifndef GODOT_CPP_AUDIOEFFECTDELAY_HPP
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#define GODOT_CPP_AUDIOEFFECTDELAY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <AudioEffect.hpp>
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namespace godot {
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class AudioEffectDelay : public AudioEffect {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "AudioEffectDelay"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static AudioEffectDelay *_new();
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// methods
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void set_dry(const double amount);
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double get_dry();
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void set_tap1_active(const bool amount);
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bool is_tap1_active() const;
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void set_tap1_delay_ms(const double amount);
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double get_tap1_delay_ms() const;
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void set_tap1_level_db(const double amount);
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double get_tap1_level_db() const;
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void set_tap1_pan(const double amount);
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double get_tap1_pan() const;
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void set_tap2_active(const bool amount);
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bool is_tap2_active() const;
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void set_tap2_delay_ms(const double amount);
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double get_tap2_delay_ms() const;
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void set_tap2_level_db(const double amount);
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double get_tap2_level_db() const;
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void set_tap2_pan(const double amount);
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double get_tap2_pan() const;
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void set_feedback_active(const bool amount);
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bool is_feedback_active() const;
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void set_feedback_delay_ms(const double amount);
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double get_feedback_delay_ms() const;
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void set_feedback_level_db(const double amount);
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double get_feedback_level_db() const;
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void set_feedback_lowpass(const double amount);
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double get_feedback_lowpass() const;
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};
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}
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#endif |