godot-cpp/include/gen/ARVRPositionalTracker.hpp

59 lines
1.6 KiB
C++

#ifndef GODOT_CPP_ARVRPOSITIONALTRACKER_HPP
#define GODOT_CPP_ARVRPOSITIONALTRACKER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <ARVRServer.hpp>
#include <ARVRPositionalTracker.hpp>
#include <Object.hpp>
namespace godot {
class ARVRPositionalTracker : public Object {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ARVRPositionalTracker"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum TrackerHand {
TRACKER_HAND_UNKNOWN = 0,
TRACKER_LEFT_HAND = 1,
TRACKER_RIGHT_HAND = 2,
};
// constants
static ARVRPositionalTracker *_new();
// methods
ARVRServer::TrackerType get_type() const;
String get_name() const;
int64_t get_joy_id() const;
bool get_tracks_orientation() const;
Basis get_orientation() const;
bool get_tracks_position() const;
Vector3 get_position() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
Transform get_transform(const bool adjust_by_reference_frame) const;
void _set_type(const int64_t type);
void _set_name(const String name);
void _set_joy_id(const int64_t joy_id);
void _set_orientation(const Basis orientation);
void _set_rw_position(const Vector3 rw_position);
double get_rumble() const;
void set_rumble(const double rumble);
};
}
#endif