godot-cpp/include/gen/WindowDialog.hpp

45 lines
1020 B
C++

#ifndef GODOT_CPP_WINDOWDIALOG_HPP
#define GODOT_CPP_WINDOWDIALOG_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Popup.hpp>
namespace godot {
class InputEvent;
class TextureButton;
class WindowDialog : public Popup {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "WindowDialog"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static WindowDialog *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
void set_title(const String title);
String get_title() const;
void set_resizable(const bool resizable);
bool get_resizable() const;
void _closed();
TextureButton *get_close_button();
};
}
#endif