godot-cpp/include/gen/VisualScriptDeconstruct.hpp

41 lines
1014 B
C++

#ifndef GODOT_CPP_VISUALSCRIPTDECONSTRUCT_HPP
#define GODOT_CPP_VISUALSCRIPTDECONSTRUCT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Variant.hpp>
#include <VisualScriptNode.hpp>
namespace godot {
class VisualScriptDeconstruct : public VisualScriptNode {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisualScriptDeconstruct"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static VisualScriptDeconstruct *_new();
// methods
void set_deconstruct_type(const int64_t type);
Variant::Type get_deconstruct_type() const;
void _set_elem_cache(const Array _cache);
Array _get_elem_cache() const;
};
}
#endif