godot-cpp/include/gen/TabContainer.hpp

69 lines
1.9 KiB
C++

#ifndef GODOT_CPP_TABCONTAINER_HPP
#define GODOT_CPP_TABCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <TabContainer.hpp>
#include <Control.hpp>
namespace godot {
class InputEvent;
class Control;
class Texture;
class Object;
class Popup;
class TabContainer : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "TabContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum TabAlign {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
};
// constants
static TabContainer *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
int64_t get_tab_count() const;
void set_current_tab(const int64_t tab_idx);
int64_t get_current_tab() const;
int64_t get_previous_tab() const;
Control *get_current_tab_control() const;
Control *get_tab_control(const int64_t idx) const;
void set_tab_align(const int64_t align);
TabContainer::TabAlign get_tab_align() const;
void set_tabs_visible(const bool visible);
bool are_tabs_visible() const;
void set_tab_title(const int64_t tab_idx, const String title);
String get_tab_title(const int64_t tab_idx) const;
void set_tab_icon(const int64_t tab_idx, const Ref<Texture> icon);
Ref<Texture> get_tab_icon(const int64_t tab_idx) const;
void set_tab_disabled(const int64_t tab_idx, const bool disabled);
bool get_tab_disabled(const int64_t tab_idx) const;
void set_popup(const Object *popup);
Popup *get_popup() const;
void _child_renamed_callback();
void _on_theme_changed();
void _update_current_tab();
};
}
#endif