60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#ifndef GODOT_CPP_PROJECTSETTINGS_HPP
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#define GODOT_CPP_PROJECTSETTINGS_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Object.hpp>
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namespace godot {
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class ProjectSettings : public Object {
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static ProjectSettings *_singleton;
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ProjectSettings();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline ProjectSettings *get_singleton()
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{
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if (!ProjectSettings::_singleton) {
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ProjectSettings::_singleton = new ProjectSettings;
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}
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return ProjectSettings::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "ProjectSettings"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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bool has_setting(const String name) const;
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void set_setting(const String name, const Variant value);
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Variant get_setting(const String name) const;
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void set_order(const String name, const int64_t position);
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int64_t get_order(const String name) const;
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void set_initial_value(const String name, const Variant value);
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void add_property_info(const Dictionary hint);
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void clear(const String name);
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String localize_path(const String path) const;
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String globalize_path(const String path) const;
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Error save();
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bool load_resource_pack(const String pack);
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bool property_can_revert(const String name);
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Variant property_get_revert(const String name);
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Error save_custom(const String file);
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};
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}
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#endif |