56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef GODOT_CPP_INPUTMAP_HPP
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#define GODOT_CPP_INPUTMAP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Object.hpp>
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namespace godot {
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class InputEvent;
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class InputMap : public Object {
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static InputMap *_singleton;
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InputMap();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline InputMap *get_singleton()
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{
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if (!InputMap::_singleton) {
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InputMap::_singleton = new InputMap;
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}
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return InputMap::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "InputMap"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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bool has_action(const String action) const;
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Array get_actions();
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void add_action(const String action);
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void erase_action(const String action);
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void action_add_event(const String action, const Ref<InputEvent> event);
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bool action_has_event(const String action, const Ref<InputEvent> event);
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void action_erase_event(const String action, const Ref<InputEvent> event);
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Array get_action_list(const String action);
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bool event_is_action(const Ref<InputEvent> event, const String action) const;
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void load_from_globals();
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};
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}
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#endif |