godot-cpp/include/gen/AudioStreamPlayer.hpp

63 lines
1.6 KiB
C++

#ifndef GODOT_CPP_AUDIOSTREAMPLAYER_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <AudioStreamPlayer.hpp>
#include <Node.hpp>
namespace godot {
class AudioStream;
class AudioStreamPlayer : public Node {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum MixTarget {
MIX_TARGET_SURROUND = 1,
MIX_TARGET_CENTER = 2,
MIX_TARGET_STEREO = 0,
};
// constants
static AudioStreamPlayer *_new();
// methods
void set_stream(const Ref<AudioStream> stream);
Ref<AudioStream> get_stream() const;
void set_volume_db(const double volume_db);
double get_volume_db() const;
void set_pitch_scale(const double pitch_scale);
double get_pitch_scale() const;
void play(const double from_position = 0);
void seek(const double to_position);
void stop();
bool is_playing() const;
double get_playback_position();
void set_bus(const String bus);
String get_bus() const;
void set_autoplay(const bool enable);
bool is_autoplay_enabled();
void set_mix_target(const int64_t mix_target);
AudioStreamPlayer::MixTarget get_mix_target() const;
void _set_playing(const bool enable);
bool _is_active() const;
void _bus_layout_changed();
};
}
#endif