50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
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#define GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <AudioEffect.hpp>
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namespace godot {
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class AudioEffectCompressor : public AudioEffect {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "AudioEffectCompressor"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static AudioEffectCompressor *_new();
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// methods
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void set_threshold(const double threshold);
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double get_threshold() const;
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void set_ratio(const double ratio);
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double get_ratio() const;
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void set_gain(const double gain);
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double get_gain() const;
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void set_attack_us(const double attack_us);
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double get_attack_us() const;
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void set_release_ms(const double release_ms);
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double get_release_ms() const;
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void set_mix(const double mix);
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double get_mix() const;
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void set_sidechain(const String sidechain);
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String get_sidechain() const;
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};
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}
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#endif |